Previous PageTable Of ContentsIndexNext Page

This exercise is designed to compare three methods of making a boat hull from the same set of curves. You will see differences depending on the method used because the surface is not skinned the same way; the first hull is the most rounded and the third one is the least.

1st method: Hull


2nd method: Coons


3rd method: Ruled Surface

      q Tool: Drawing tool, Interpolated Curve
      q Do this:
      Draw 3 NURBS curves, each on a different plane:
      Each curve must have a null dimension (x or y or z = 0) and each one must line on a plane: x,y (z=0), x,z (y=0) & y,z (x=0)
      These curves make a closed shape.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Construction/Drawing/ Interpolated Curve

      q Tool: Hull
      q Open the model file: Hull1
      q Do this:
      1. The example model looks like a half boat hull.
      2. With the Hull tool, click first on the vertical curve, then on the two others.
      A mesh is generated.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Construction/Surfaces/Hull Tool

      q Tool: Symmetry
      q Do this:
      Mirror the object from the vertical axis. The result is something that looks like a boat hull.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Assembly/Symmetry

      q Tool: Hull, Coons
      q Open the model file: Hull1
      q Do this:
      From the same curves and selecting them in the same order as shown above, but with the Coons Hull tool, the result is a half hull also, but it is less rounded.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Construction/Surfaces/Coons Surfaces

      q Tool: Symmetry
      q Do this:
      Mirror the object from the vertical axis. The result is something that resembles a boat hull.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Assembly/Symmetry

      q Tool: Ruled Surface
      q Open the model file: Hull1
      q Do this:
      Using only the two horizontal curves, and clicking the two ends not joined (delete the vertical curve), we still get a half hull, but tighter than with the two previous methods.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Construction/Ruled Surface

      q Tool: Symmetry
      q Do this:
      Mirror the object from the vertical axis. The result is something that resembles a boat hull.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Assembly/Symmetry

Previous PageTable Of ContentsIndexNext Page